Ralph Bakshi’s a fascinating figure to me, as much for what he hasn’t managed to do as what he has. He got a Lord of the Rings animated movie off the ground, then never was able to finish the story. He made an X-rat...
Designer Constantine Serkeris has released some concept art for a proposed incarnation of the Lizard that was solicited for possible use in a Sam Raimi sequel. Perhaps surprisingly, it’s not too different from the Rhys If...
There were a lot of great stories to choose from this year, making the task of narrowing them down to 10 a bit of a challenge, and it bears mentioning that some of the items on this list were published as single issue in 2011, ...
As we mentioned in our Best Box Art of 2012 feature earlier this week, games boxes are dying as the industry lurches towards exclusive digital distribution. All the more reason to celebrate the great box art we see dotting stor...
I feel like we were just talking about BioShock Infinite‘s boring box art. Weren’t we talking about its bad box art? We were. So I put the subject to our corps of ‘Shop artists and asked them to come up with s...
2K Games revealed the box art for BioShock Infinite this morning and the verdict on it was swift and disapproving. “You have a game involving floating islands, mechanical creatures of all shapes and sizes, the existance o...
I thought we put the stupid “can games be art” thing to rest when games critic John Brindle revealed that games can never be art so long as games fail to embrace flaccid penises. Real Art, unlike video games, is def...
This weekend there was a big hoopla over BioShock Infinite‘s newly revealed box art. Fans complained that it was too standard and boring, and didn’t even feature Elizabeth, the focal point of the game. Where’s...
2K Games revealed the box art for BioShock Infinite this morning and the verdict on it was swift and disapproving. “You have a game involving floating islands, mechanical creatures of all shapes and sizes, the existance o...